The team that wins a round will get more reward points. Your players can help you or team up in battles against rival empires.Įach team races to complete an era first. The multiplayer aspect comes in when you join an alliance with lots of other players. There are a bunch of mini games - like connecting a road for a caravan from one end of the map to the other - that allow you to win more resources. Your friends can help you do this in a timed test. For instance, in a test of culture, you can unscramble a mixed-up image to see what the real image looks like. Some tasks you can do together with friends. Meier has tried to make the single-player experience of Civilization more social. The game rewards you for paying attention to the details. ![]() You can grow lots of trees to make scientists happy and attract more of them to your city. If you place an orchard near water, you get 25 points for your harvest rather than 10. The point is that you can make a series of smart or bad decisions - it isn’t just random game play. It actually matters that you place your house close to the palace so that your farmer doesn’t have to walk so far. The game has more strategy that a typical Facebook game. You can develop on a variety of fronts, adding to your stockpiles of gold, production, science, food or culture. Meanwhile, you harvest resources and buy things with them. Then you can put the people to work and grow your city bigger. ![]() When you collect enough food, your population expands. You can assign trades to your people, making them scientists, artists, workers, or farmers. You build a garden and then the citizen will start farming the land and taking harvests back to the palace. Then you assign the citizen a task, such as being a farmer. You start with a meager palace on a tract of land. You work with other people toward a goal. At its core, it is a collaborative strategy game. The game spans the age of known civilization, from ancient times to the space age and beyond. It is a persistent world, but it can have a start and an end time for the competition between civilizations. In Civilization World, you start by creating your own capital city, and your goal is to compete against both friends and rivals to create the greatest civilization in the world. That fact alone has made me anticipate the game, and should excite anyone who has followed Meier’s career. That suggests that the game is commanding a huge amount of Meier’s time. In fact, he worked for years on a game called Dinosaurs - and decided not to do it because it wasn’t fun. Meier is meticulous and is known to focus ruthlessly on making his games fun. ![]() Since many Facebook games are developed in as little as six weeks (FarmVille fits in this category in some respects), a 22-month development cycle for Civilization World (as it has been renamed) is unheard of. ![]() Meier took a long time to perfect the game because his goal is to take social gaming to its next generation.Īs I noted in our preview, Firaxis first announced that it was working on a game called Civilization Network in October, 2009. Electronic Arts has also launched its hardcore football and soccer brands on Facebook, but so far it hasn’t taken much market share from Zynga, which has seen tremendous success with home-grown Facebook games such as CityVille. But the game has a lot of depth to it, and that will appeal to gaming veterans.Ĭivilization World marks the entry of the authentic gaming brands - Civilization is a property of Firaxis Games and Take-Two Interactive’s 2K Games label - into the Facebook market. The art style is definitely skewed toward casual gamers, with cartoon-like characters. The game tries to straddle two communities: hardcore strategy gamers and the casual players who like to socialize on Facebook. Civilization World is a step up for Facebook games, but it’s also nothing that hardcore Civilization fans will get that excited about.
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